I recently came across some video game related academic papers that I found very interesting. All of the papers are from the Proceedings of the Fifth International Digital Arts and Culture Conference currently being held in Sydney Au: http://hypertext.rmit.edu.au/dac/papers/
Here are some of my favorite titles:
Hypertext and Empire
The Sopranos Meets EverQuest: Social Networking in Massively Multiplayer Online Games
SIMple & Personal: Domestic Space and The Sims
Interactivity or Interpassivity: a Question of Agency in Digital Play
And, my ultimate favorite:
PlayStation 2: Selling the Third Place
Here's the abstract:
As the "Third Place", Sony markets its PlayStation 2 game platform as a new digital commons, as well as a surreal, dreamlike space. Simulated adventures are promoted as being preferable to physical experiences. While players connect to form gaming communities, online communities are becoming more like structured games. The result is a displacement of public space by privately owned and controlled electronic amusement parks.
Spooky... or heartening. I'm not sure which.
Here are some of my favorite titles:
Hypertext and Empire
The Sopranos Meets EverQuest: Social Networking in Massively Multiplayer Online Games
SIMple & Personal: Domestic Space and The Sims
Interactivity or Interpassivity: a Question of Agency in Digital Play
And, my ultimate favorite:
PlayStation 2: Selling the Third Place
Here's the abstract:
As the "Third Place", Sony markets its PlayStation 2 game platform as a new digital commons, as well as a surreal, dreamlike space. Simulated adventures are promoted as being preferable to physical experiences. While players connect to form gaming communities, online communities are becoming more like structured games. The result is a displacement of public space by privately owned and controlled electronic amusement parks.
Spooky... or heartening. I'm not sure which.